Architecture Overview | API Reference Guide | Known Build Issues

NOTE: This documentation is still in-progress and some sections do not exist yet. They are coming soon!

Getting Started With Xen

  1. Creating a new game using Xen
  2. Drawing Primitives
    • Lines
    • Circles
    • Polygons
  3. Using Sprites
    • Simple Sprites
    • Animated Sprites
    • Extents
    • Composite Extents
  4. Collision Detection
    • Collision with Extents
    • GameBase Collision Events
  5. Behaviors
    • Using Behaviors
    • Creating your own behavior

Under the Covers

  1. Assembly Descriptions
  2. Memory Management
  3. Object Hierarchy

Doing More With Xen

  1. Viewport Control
    • Using a Viewport
  2. Tweens
    • Using the Interpolator
    • Interpolation Functions
  3. Xen Content Caches
    • Using the Cache
      • SpriteFontCache
      • SongCache
      • SoundEffectCache
      • Texture2DCache
      • Texture3DCache
    • Creating your own Content Cache
  4. NList
  5. Complex Polygons
  6. Layers
  7. Garbage-free Text Rendering
  8. Garbage-free Events

Plugins

  1. Farseer Physics
  2. Creating a custom Xen plugin

For Advanced Eyes Only

  1. Object Pooling in Xen
  2. PerformanceTimer
  3. HeapTracker
  4. Other Stuff

Last edited Feb 24, 2011 at 8:11 AM by robzhu, version 23

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