Xen2D & XenGameBase (Silverlight) do not target Silverlight.

This must be just a simple project type problem, but Xen2D (Silverlight) and XenGameBase (Silverlight) do not target the Silverlight CLR. They appear to be targeting the .NET CLR. I encounter a err...

Id #312 | Release: None | Updated: Feb 14, 2013 at 1:50 AM by LithiumToast | Created: May 15, 2011 at 6:19 PM by LithiumToast

There are many errors in other Demos_GameBase's samples run in silverlight

The error is :   System.ArgumentNullException was unhandled by user code Message=值不能为 null。 参数名: input StackTrace: 位于 System.IO.BinaryReader..ctor(Stream input, Encoding encoding) 位于 Syst...

Id #89 | Release: Xen Initial Release (Beta) | Updated: Jun 14, 2013 at 7:39 AM by twohalf | Created: Feb 9, 2011 at 8:09 AM by twohalf

Need a SpriteElement that implements a basic sprite Element2D

Possibly a StaticSpriteElement and an AnimatedSpriteElement.

Id #87 | Release: Xen Initial Release (Beta) | Updated: Feb 14, 2013 at 1:50 AM by twohalf | Created: Feb 9, 2011 at 5:58 AM by twohalf

Extent: Origin should be readonly

Changing the Origin doesn't seem to work correctly while ReAnchor() does. Origin and Anchor should always stay in sync and so ReAnchor() is actually the correct way to change the Origin.

Id #84 | Release: Xen Initial Release (Beta) | Updated: Feb 14, 2013 at 1:50 AM by FelheartX | Created: Feb 8, 2011 at 6:25 PM by twohalf

XenGameBase: Add collection of IRenderables to Layers

Add collection of IRenderables to Layers to enable drawing/updating of simple game components such as sprites, particles, text etc. Currently, we have to create elements for all these things, whic...

Id #83 | Release: None | Updated: Feb 14, 2013 at 1:50 AM by robzhu | Created: Feb 8, 2011 at 10:05 AM by robzhu

Demo_FarseerPlugin does not use angular momentum

Collisions between the two rects and the walls never produces changes in angular rotation speed.

Id #75 | Release: None | Updated: Feb 14, 2013 at 1:50 AM by twohalf | Created: Feb 5, 2011 at 9:10 AM by robzhu

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